
DIGITAL ART
FRIDAY 17 APRIL 2026
10:00 - 18:00
BREAK 13:00-14:00

Presents
TouchDesigner Workshop: Lighting, Previz & Realtime Systems
Speaker: Andrew Quinn // Davide Santini
CATEGORY: Workshop
DURATION: 7 hours
LEVEL: Intermediate
LANGUAGE: ![]()
FREE REGISTRATION
This hands-on workshop explores advanced TouchDesigner workflows for realtime visual production, lighting control and immersive media installations.
Participants will learn how to integrate lighting systems, 3D assets, and advanced rendering techniques into professional production pipelines. The session will cover DMX lighting control, realtime previz workflows using Unreal Engine and TouchEngine and the integration of animated characters and point-based simulations.
The workshop also introduces advanced instancing techniques, new POP operator workflows and Python programming for custom interfaces and scalable project architectures. Through practical demonstrations and case studies, participants will gain valuable insights into professional workflows used in live shows, installations and interactive environments.
TOPICS
- DMX lighting workflows: LED strip mapping and moving head control
- Previsualization workflows using TouchDesigner, Unreal Engine, and TouchEngine
- Importing and controlling animated 3D characters (FBX pipeline)
- New POP operators: point clouds, procedural structures, and hair simulation
- Advanced rendering techniques: render passes, render select, and point rendering
- Advanced instancing workflows using TOP and POP operators
- Python programming for automation and custom interface design
- Case studies and recommended tools, platforms, and online resources
Digital artists, lighting designers, technical artists, VJs, creative developers, scenographers, and professionals working with realtime media, immersive installations, and interactive systems.
Andrew Quinn
Computer Graphics Artist & Musician
Davide Santini



