Array - Steven Mark Kübler

ARRAY


Steven Mark Kübler

Interactive Installation

Get ready to play and dance inside mesmerizing interplays of light and projections…

CONCEPT


Array is an interactive light installation that transforms projected light into a volumetric, physical presence. Colored light passes through layered meshes, becoming visible, blendable, and spatial. You can shape the light through hand gestures, walk alongside the structure, and cast shadows.
The artwork invites both adults and children to experience light as a tangible, ever-changing material.

Steven Mark Kübler is a Vienna-based new media artist and interaction designer. He leverages an architectural background to create site-specific installations, lighting concepts, and spatial interventions for cultural and commercial clients.

His interactive installations combine light, sound, movement, and digital interaction into immersive spatial experiences. Rather than bringing the real world into the digital, Kübler’s approach does the opposite – integrating the digital into physical reality, blurring boundaries between virtual and tangible experiences. His works invite people to engage with their surroundings in unexpected and often poetic ways, from staircases to open landscapes. In addition he develops real-time generative artworks, transforming natural and cosmic forces into lowing digital compositions.

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SUPPORTED BY


SORGENTE ART 25

EPHEMERA


WOA Studio*

Artificial Intelligence    Interactive    Immersive

CONCEPT


In a time imagined as a circle, there is a line drawn that trembles to move forward, straight.
It is the line of evolution, which, within the cyclical nature of things, relentlessly pushes toward change.
“Change is the only constant,” wrote Heraclitus.

 

A change we struggle to perceive in our own lives, stretched across time in a society that moves too fast.
In this installation, however, time is trapped and carefully preserved in a display case, where it flows at a different rhythm.
Its effects act incessantly on the organism within, allowing the viewer to witness the changes, the mutations, life moving forward, ending, and ultimately evolving.


Supported by


WOA Studio* is an international studio based in Milan that specializes in exploring the integration of new technologies to foster connections and encourage deep reflection on the interplay between humans and technology.
The studio is known for creating art installations, interactive performances, and immersive experiences, all aimed at delving into the consequences of digital advancement, changing habits, and the evolving aesthetics of our society.

WEBSITE       IG        IN


STARDUST - Kopfgestaltung

STARDUST


Kopfgestaltung

Germany

Audiovisual work

CONCEPT


STARDUST is a powerful visual journey that explores the moment a star reaches the end of its life—exploding into a breathtaking supernova. In this violent yet awe-inspiring event, precious elements like gold, silver, platinum, and iron are scattered across space, seeding the formation of new stars, planets, and systems.

This artwork is part of Origins, the extraordinary exhibition produced by Kunstkraftwerk Leipzig, offering a 360° journey through the birth of the universe and the origins of life—with a stellar lineup of digital artists.

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produced by


Supported by


Kopfgestaltung (aka Bernd Kopf) is a freelance motion designer known for blending art and technology through captivating visual narratives. With a Master’s degree from Hochschule Mainz, he has worked with studios like ManVSMachine and ZDF Digital, and his works have been showcased in cities like Tokyo, New York, and Lisbon.

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PRESENCE - The Fake Factory

PRESENCE


The Fake Factory

Italy

  Interactive

CONCEPT


“Digital technology liberates artistic expression from the constraints of the material world, enabling it to assume fluid and mutable forms. Immersive environments, wherein viewers and digital artworks coexist, provide a dynamic context in which the modes of expression and transformation can be actively experienced.”

The installation showcases one of the recurring themes in The Fake Factory’s artistic poetics: the physical presence of the audience within the artwork. You will become the main actors capable of generating an infinite series of gestural choreographies and chromatic compositions with their own body.

Design & Direction: Stefano Fake

Touch Designer programmer: Alberto Gennaro

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Supported by


Award-winning studio specializing in videoart, videomapping, immersive experiences and new media art projects.

THE FAKE FACTORY created visuals and curated visual installations for public and private institutions in prestigious contexts worldwide.

Its founder, Stefano Fake, is currently one of the main Italian representatives of the new digital art form known as IMMERSIVE ART EXPERIENCE, and he created some of the most successful exhibitions in the world.

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Luminous Flow - The Fake Factory and Alberto Gennaro

LUMINOUS FLOW


The Fake Factory

Italy

  Interactive

Step into the flow. Become the art.

CONCEPT


An interactive field of action where the floor reacts to human presence through flows of digital matter. Visitors become an integral part of the work, altering the balance of a particle ecosystem that dances and recomposes itself with every step.

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Supported by


THE FAKE FACTORY is an award-winning studio specializing in VIDEOART , IMMERSIVE ART, VIDEOMAPPING and VIDEODESIGN projects, established in Florence, the Art Capital of Italy, in 2001 by the artist and video-designer Stefano FAKE. Today THE FAKE FACTORY is a global network of 500 talented new media artists, architects, designers, painters, illustrators, videomakers, engineers, graphic designers, writers, musiciants, philosophers.
The Fake Factory deals with linguistic experimentation related to the new media and is now an italian and International reference for the contemporary research on video design.

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NYMPHS | VR REQUIEM - ShuShuVR & Niko Lang| VRium Creative Team

NYMPHS | VR REQUIEM


ShuShuVR & Niko Lang| VRium Creative Team

Poland/Germany

Virtual Reality

CONCEPT


A sensual VR requiem, an ode to those of the female persuasion, who have experienced true love. Here they become Nymphs in an amorous yet lethal underwater dream.

The performance is a poetic study for the VR stage examining the insanity and beauty of love.

We flow through two dimensions: the sacral reality, where motives are set up in an anatomical theatre, while imaginary creatures from legends take us into a scenic dream, “far out in the ocean, where the water is as blue as the prettiest cornflower, as clear as crystal….”

Artists: ShuShuVR & Niko Lang

In collaboration with: The Popovy Sisters & Libera

VR Stream Filmmaker : Carlos Austin

Host & technical coordinators:  Sonja Unger & VenusSX

Sponsored by VenusSX


Supported by


ShuShuVR (Poland) – Theatre Director and VR artist.

Awarded by Cannes Film Festival and Raindance Immersive. The founder of the VRium Creative team developing VR animated artworks.

Niko Lang (Germany) – VR artists and developer.

His work focuses on pushing the boundaries of creativity by using AI as a tool to enhance human expression.

WEBSITE      YT       IN


LA VASCA DTS - Samuele Barretta

LA VASCA DTS


Samuele Barretta

Italy

Light & Sound

CONCEPT


VASCA DTS is a light & sound installation exploring the connection between natural and technological elements, blending the fluidity of water with the precision and power of light and sound.

This artwork invites reflection on the beauty of natural phenomena and the interaction between humans, technology, and the surrounding environment.

It is a tribute to fluidity and the constant change of life, represented in a way that stimulates both the mind and the senses.

Created with

DTS underwater technology is recognized as a leader in Italy for its high-performance, durable, and precision-engineered underwater lighting solutions.


Supported by


Samuele Barretta’s relationship with light is deeply intimate and personal. Drawing from club culture technologies, he creates immersive light and sound artworks that blend cutting-edge tools with everyday elements like home light bulbs. His installations often reflect the darker, more introspective aspects of his personality, but are equally capable of erupting into vibrant, blinding energy displays.

Electronic music serves as the universal language he communicates, merging sound and light into multi-sensory experiences that invite audiences to explore new ways of perceiving emotion and space.


Auralis - Live Elettronica

AURALIS


Live Elettronica

Italy

Immersive    Light & Sound

CONCEPT


Immerse yourself in Auralis, an interactive installation created from the encounter between electronic music and visual arts where you can be the protagonist.

Blurring the boundaries between performer and audience, Auralis invites you to explore and create, transforming your movements into a unique sensory experience of sounds and lights.

You will be surprised by the magic of generative music and visual arts, where every moment is a collective and unrepeatable work of art.


Supported by


Live Elettronica nasce a Vicenza nel 2022 come collettivo dedicato all’organizzazione di eventi, da un’idea di Pietro Coquinati ed Elia Guderzo.

L’obiettivo è creare uno spazio per la musica elettronica esclusivamente dal vivo, le arti visive d’avanguardia e installazioni artistiche interattive. Mosso da una forte attitudine DIY, il collettivo fonde sonorità sperimentali e ricerca visiva, dando pari valore a musicisti e visual artists per offrire un’esperienza immersiva e innovativa.

Ogni evento diventa una piattaforma per artisti emergenti e affermati, con una cura attenta alle nuove tendenze e forme espressive. Grazie al suo spirito indipendente e alla solidità tecnica del team, Live Elettronica cresce rapidamente e si propone di rivoluzionare la scena locale e oltre, ridefinendo il concetto di clubbing come fenomeno culturale e come spazio di aggregazione artistica.

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The Tempest - The Fake Factory

THE TEMPEST


Stefano Fake & The Fake Factory

Italy

  Projection Mapping

CONCEPT


‘We are such stuff sas dreams are made on, and our little life is rounded with a sleep.’

(William Shakespeare)

The evocative power of Shakespeare’s work meets the expressive possibilities of immersive digital art in the installation THE TEMPEST, inspired by the homonymous play by William Shakespeare and specifically by the initial scene of the shipwreck, with a seamless movement of sea waves that transports the visitors to the wreck of our certainties and abandons them to an unknown island, a place of magic and transformation.

Today, Shakespeare’s text seems appropriate to describe digital art which stages optical illusions, ephemeral scenographies, visual and sound deceptions. Through a completely video-projected environment, the public is transported on a sensorial journey that blends moving images, music and sounds in an installation capable of enveloping and involving all the senses.

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Supported by


Award-winning studio specializing in videoart, videomapping, immersive experiences and new media art projects.

THE FAKE FACTORY created visuals and curated visual installations for public and private institutions in prestigious contexts worldwide.

Its founder, Stefano Fake, is currently one of the main Italian representatives of the new digital art form known as IMMERSIVE ART EXPERIENCE, and he created some of the most successful exhibitions in the world.

WEBSITE       IG        FB


Laboratorio per l'addestramento della luce - Studio Krypton

Laboratorio per l'addestramento della luce


Teatro Studio Krypton

Italy

  Audiovisual

Bright Festival pays tribute to Giancarlo Cauteruccio, director and founder of Krypton, a key figure in Florence’s cultural avant-garde, who recently passed away.

CONCEPT


A visionary and experimenter, Giancarlo Cauteruccio redefined the language of theatre by intertwining art and technology when this dialogue was still in its early stages. His Eneide (1983), featuring music by Litfiba, remains emblematic: an immersive experience where light, sound and stage merge into a single organism.
In the Florence of the new wave, among clubs like Tenax and a vibrant artistic scene, Cauteruccio shaped a radical form of theatre, blending performance, music and vision.
This installation celebrates his living legacy — a journey between memory and future, in the name of an art that continues to reinvent the present.

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Supported by


TEATRO STUDIO KRYPTON

Studio Krypton, founded in Florence by Giancarlo Cauteruccio, is a pioneering theatre and research collective that integrates light, video and digital technologies to create immersive, experimental stage experiences.

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Bright Festival is an international cultural event dedicated to digital creativity, bringing together education, art & entertainment through immersive experiences and global collaboration between leading institutions, universities, companies, artists and creative studios.


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