Ableton A/V Live Production

   DIGITAL ART

   Saturday, April 20th

     11:00-19:00

     Break 13:00-14:00

A/V LIVE PRODUCTION : La dimensione visiva del suono

Trainer: Riccardo Giovinetto

CATEGORY: Workshop

DURATION: 7 h

LEVEL: Intermediate 

LANGUAGE: ITA

PRICE: 49€

DESCRIZIONE
Il workshop si pone l’obiettivo di analizzare e applicare in scala le varie fasi di lavorazione necessarie per realizzare un’opera di interazione audio video in tempo reale.

 

Sperimentando sulle peculiarità della relazione esistente tra Ableton Live e Max8-Jitter, vengono forniti gli strumenti teorico-pratici per realizzare delle miniature creative, in cui la relazione tra gli eventi sonori e la materia visiva sia parte strutturale dell’opera.

 

La prima parte del lavoro si svolge su materiali “grezzi” forniti dal docente e sulla strutturazione di un’idea concettuale condivisa all’interno del gruppo di lavoro, in modo da orientare le scelte estetiche da effettuare per la realizzazione delle miniature. Nella seconda parte, in base al lavoro fatto su diverse tecniche di interazione – sia su texture (image-based) che su mesh (points cloud/lines) – i partecipanti sviluppano e personalizzano i materiali per la realizzazione di una breve opera di interazione Audio Video.

 

TARGET
Studenti, Produttori, Professionisti del settore

I partecipanti dovranno portare il proprio computer con i seguenti software già installati:

 

Ableton Live 12 versione Suite

 

Max8 della Cycling’74

 

Si consiglia di avere delle cuffie e di installare una “virtual audio interface” sul proprio pc (a scelta libera in base al proprio sistema operativo e al tipo di pc utilizzato).

 

IMPORTANTE: Questi software serviranno per cortocircuitare l’audio all’interno della macchina. Si raccomanda testare il software prima del Workshop.
Black Hole – Mac os
Loopback – Mac Os
Vb Cable – Windows
Virtual Aduio Cable – Windows


Riccardo GIOVINETTO

Artista, Didatta, Ableton Certified Trainer

Riccardo GIOVINETTO Artista visivo e multimediale, fisico e professore universitario. Le sue opere assumo molteplici forme come performance audio-video, installazioni e concerti. Crea sculture reattive al suono attraverso strutture digitali generate e manipolate in tempo reale, dando vita a un rinnovato rapporto tra suono e immagine.

Partecipa con il suo primo progetto solista FEMINA all’Ars Electronica Festival 2023 e, tra gli altri, al L.E.V. Matadero di Madrid.

Nel 2010 fonda OZMOTIC, un duo di musica elettronica e strumentale che oltre a collaborazioni con ensemble di musica classica e artisti internazionali tra cui Christian Fennesz, Murcof, Senking, partecipa in diversi festival italiani ed europei.

Nel campo della formazione da venticinque anni, insegna Fisica Acustica per Ingegneri del Suono presso la scuola Alto Perfezionamento Musicale di Saluzzo, è trainer certificato Ableton e docente di Sound Design e Installazione Multimediale presso il SAE Institute di Milano.

Ableton nasce a Berlino nel 1999 dagli stessi musicisti che, ancora oggi, guidano l’azienda. Ableton offre strumenti e creativi e risorse alla comunità globale di music maker per creare e produrre musica e suonare dal vivo. Questi strumenti includono software e hardware tra cui Live, un software che combina le tecnologie tradizionali dello studio con la libertà di lavorare senza timeline; Push uno strumento hardware per suonare e comporre con Live; Link, una tecnologia che consente a più dispositivi di suonare a tempo insieme tramite una connessione wireless e Note. Piattaforme come Loop, Learning Music e Learning Synths permettono inoltre di condividere ed esplorare idee musicali.
Oggi Ableton conta all’incirca 500 dipendenti sparsi in tutto il mondo, che lavorano insieme per creare strumenti che possano ispirare le persone a iniziare o migliorare il loro percorso di music maker.



Miat - XR. Web 3. Metaverse. AI: New Languages For the Artistic Expression

   DIGITAL ART

   Saturday, April 20th

     14:00-15:30

XR. Web 3. Metaverse. AI: New Languages For the Artistic Expression

Speaker: Elisabetta Rotolo

CATEGORY: Lecture

DURATION: 1 h 30 min

LEVEL: Basic

LANGUAGE: EN

PRICE: FREE

DESCRIPTION
Discover the new world of immersive and emerging technologies that are making waves worldwide with their unique and impactful content!
In this lecture we will draw a cross-sectional and international overview regarding the best success stories emerging in different sectors, which technologies have been used, what results have been achieved.
Join us to explore upcoming trends that are shaping the future and learn the skills you need to succeed in this fast-changing field!

 

TARGET

Students, Enthusiasts, Artists, Filmmakers, Creative and Executive Producers, Marketing and Communication Professionals, Innovation Managers.


Elisabetta ROTOLO

CEO & Founder of MIAT

Elisabetta Rotolo is the CEO & Founder, Creative and Executive Producer del MIAT Multiverse Institute ForArts And Technology.

Her experience ranges over several fields. She is a business strategist and brand management executive with experiences in international organisations such as State of New York, Walt Disney, Mattel and the Olympic Games.
She is an interior architect a creative & executive producer and art director. She is leading international award winning artists and creatives and trainings for international creators, visual artists and directors, to create with AI using an ethical and human-centric approach.

Notable her experience as keynote speaker at the Immersive Global Summit, Venice Biennale, Artissima, Immerse Global Metaverse Summit, Gatheverse Global Summit, and many others.
She is moreover a contributor to Artribune, member of OnLive Campus with Piedmont Foundation, board member and Italian representative of Euromersive, Advisor of Fondazione Cariplo for the Art and Cultural sector.

MIAT is an educational and creative hub for immersive arts and emerging technologies, integrating an XR Academy with hands-on and practitioner-driven industry access training programs, alongside a full-service immersive production centre generating original immersive experiences also for the metaverse.


Metaphora- Anthropology for Artificial Intelligence

   DIGITAL ART

   Sunday, April 21st

     11:00-12:30

Anthropology for Artificial Intelligence

Speaker: Filippo Lubrano

CATEGORY: Lecture

DURATION: 2 h

LEVEL: Basic

LANGUAGE: EN

PRICE: FREE

DESCRIPTION
AI is not a monolith: AIs are a multitude. In this lecture, we will explore the differences between AI from a technical and ‘anthropological’ point of view, on an ideal journey from the ‘move fast and break things’ of Silicon Valley to the Chinese social credit system.

 

The studio session will be led by the founder of Metaphora, a leading company in bridging the human and tech side to develop amazing experiences both in the entertainment and training/tech field.

 

TARGET

Enthusiasts, Beginners, Professionals and Sceptics.


Filippo LUBRANO

General Manager Metaphora

Filippo Lubrano Management engineer, journalist and writer, after 8 years of experience in the African, Middle and Far East markets in a multinational automotive company, he founded a startup in New York, before devoting himself full-time to the activity of consultant and trainer in the field of innovation and internationalisation, on the verticals of cybersecurity, artificial intelligence and metaverse. He is a TEDx speaker, teaches at the School of Management in Turin, and is the founder of Metaphora, a company focused on the design and realisation of Virtual and augmented reality experiences, and a member of Haruspex, one of Italy’s most promising cybersecurity companies. Founding member of the performance poets collective ‘Mitilanti’, he has recently published ‘Antropologia per Intelligenze Artificiali’ (D Editore).

Metaphora is a complementary reality company, leader in bridging the human and tech side to develop amazing experiences both in the entertainment and training/edutech field. Now part of Orange Media Group, the group has worked extensively in the VR, AR and AI field, to increase the level of interaction between humans and their digital assistants.


WOA - Progettare il futuro. la fusione tra Digital Innovation and Physical Design

   DIGITAL ART

   21 April

     14:00 – 16:00

PROGETTARE IL FUTURO:

la fusione tra Digital Innovation and Physical Design

Speaker: Davide Asker Carioni e Giuliana Pajola

CATEGORY: Lecture

DURATION: 2 h

LEVEL: basic

LANGUAGE: ITA

PRICE: FREE

DESCRIZIONE
La lecture si aprirà con la presentazione di “Moving Data”, opera distintiva di WOA Studio che esemplifica l’armoniosa fusione di creatività, interazione, programmazione, tecnologia, design, allestimento e maestria tecnica. Questo esempio specifico servirà da punto di partenza per esplorare come l’unione di diverse abilità abbia portato alla nascita di una visione e un approccio così innovativo alle tecnologie.

 

Oltre a Moving Data, verranno analizzati altri progetti realizzati da WOA negli anni evidenziando l’eterogeneità e la complementarità delle competenze che ne hanno reso possibile il successo.
L’obiettivo di questa esplorazione sarà mostrare al pubblico l’approccio multidisciplinare dello studio nella creazione di installazioni che integrano architettura fisica e tecnologia.

 

TARGET
Studenti, Professionisti, Appassionati

Davide Asker CARIONI

Co-founder and Creative Director

Giuliana PAJOLA

Co-Founder and Executive Producer

Davide Asker, proveniente dal mondo dei graffiti fin dal 1998, si orienta poi a partire dal 2009 verso il motion design e nel video mapping. Il suo percorso nel design di prodotto e nella tecnologia creativa lo ha portato a fondare WOA Studio* con Giuliana Pajola nel 2015. In WOA, unisce artisti e tecnici per creare progetti innovativi che fondono arte, design e tecnologia.

Dal 2006 Giuliana Pajola, project manager esperta, ha lavorato a livello internazionale con agenzie di eventi e produttori video. Cofondatrice di WOA Studio* nel 2015 insieme a Davide Asker Carioni, sfrutta le sue capacità organizzative per promuovere progetti artistici e tecnologici innovativi. Il loro lavoro comprende video mapping e installazioni interattive, spingendosi oltre i confini dell’arte e della tecnologia.


WOA Studio  è uno studio creativo multidisciplinare che si occupa di fondere l’arte con la tecnologia per creare progetti ed esperienze multimediali, interattive e sensoriali. È un ambiente appassionato, un melting pot di conoscenze, competenze e abilità, continuamente alimentato dalla curiosità e dalla ricerca nel campo del video, dell’arte e della tecnologia. Il loro lavoro coinvolge le persone creando connessioni, generando un senso di meraviglia attraverso forme d’arte immersive e interattive.


Marangoni - AI & Fashion Industry: un viaggio nel futuro con Midjourney

   DIGITAL ART

   Sunday 21st April

     11:00-13:00

AI & Fashion Industry: un viaggio nel futuro con Midjourney

Speaker: Stefano Concutelli

CATEGORY: Masterclass

DURATION: 2 h

LEVEL: intermediate

LANGUAGE: ITA

PRICE: FREE

DESCRIZIONE
La masterclass esplorerà come differenti intelligenze artificiali hanno rivoluzionato l’industria del fashion e delle arti visive negli ultimi anni.
Quali sono le loro capacità, e quali i loro limiti? Con un focus sul laboratorio di ricerca Midjourney, il docente, content creator e digital media artist Stefano Concutelli esplorerà con i partecipanti le sue molteplici applicazioni, esaminando in maniera context specific una serie di potenziali richieste da parte di clients e consumers.

 

INFO UTILI
Per sviluppare in maniera indipendente i propri contenuti, si consiglia di portare il proprio PC installando Midjourney. Il tutor metterà in ogni caso il suo PC a disposizione per delle prove collettive.

 

TARGET
Studenti e appassionati


Stefano CONCUTELLI

3d Graphic Designer - Insegnante di Tecniche 3D per Istituto Marangoni Firenze

Laureato in Design di Interni allo IED di Firenze Stefano Concutelli si specializza in seguito in computer grafica, acquisendo competenze nel campo della comunicazione e delle esperienze digitali. I suoi progetti come 3D Artist freelance, sono caratterizzati dall’unione di arte e tecnologia volti alla creazione di esperienze visive coinvolgenti e innovative.

Lavora su progetti di digital experience, di Crypto Art e di realtà aumentata, collaborando con diversi studi creativi, Monogrid fra tutti.

Dal 2022 è insegnante di tecniche 3D nei corsi di Multimedia Arts e Fashion Design presso Istituto Marangoni Firenze.

Istituto Marangoni nasce nel 1935 a Milano come Istituto Artistico dell’Abbigliamento Marangoni. Con oltre 85 anni di successi nella formazione dei migliori professionisti nel mondo della moda, dell’arte e del design, e con un bilancio formativo di quattro generazioni di studenti provenienti dai 5 continenti, è stato il trampolino di lancio per oltre 45.000 professionisti del lusso, tra i quali citiamo Domenico Dolce, Alessandro Sartori, Paula Cademartori, Gilda Ambrosio, Julie de Libran e Nicola Brognano.
Istituto Marangoni conta oggi circa 5,000 studenti l’anno, provenienti da 108 differenti nazioni, nelle scuole di Milano (School of Fashion e School of Design), Firenze (School of Fashion & Art), Parigi, Londra, Mumbai, Shanghai, Shenzhen, Miami e Dubai, le capitali internazionali della moda, dell’arte e del design.
Istituto Marangoni si è classificato tra le 100 migliori università al mondo nelle sue discipline secondo QS World University Ranking 2023.


TouchDesigner Workshop - Generating Point Clouds

   DIGITAL ART

   Friday, April 19th

     11:00-18:00

     Break 13:00-14:00

Generating Point Clouds

Trainers: Andrew Quinn, Mattia Diomedi, Davide Santini

CATEGORY: Workshop

DURATION: 6 h

LEVEL: Intermediate 

LANGUAGE: ENG

PRICE: 49€

DESCRIPTION
In this workshop, you will explore techniques for generating and manipulating Point Clouds using mathematical functions, feedback, and tricks for rendering.
You will than dive into the Machine Learning and web interaction, through the presentation of case study of an interactive installation.
Finally you will discover the possibilities of TouchDesigner applied to lasers, through the conversion of 3D content for laser mapping and the use of fog machines, and you will learn tips, tricks and costs!

 

USEFUL INFO

To attend the workshop it is necessary to have the software installed in your laptops

Here to download (PC or MAC): https://derivative.ca/download

Here you can find some tutorials: https://learn.derivative.ca/courses/100-fundamentals/

 

TARGET
VJs,musicians,digital artists,interaction design,light designers,video artists


Andrew QUINN

Computer Graphics Artist & Musician

Andrew Quinn is an Australian computer graphics artist and musician, based in Milan. His works range from video-installations for multi screen and immersive environments, interactive digital sets for dance productions, opera and contemporary music.
His works include performances at international events and festival such as the Venice Biennale of Music, MITO, Fotonica Festival and installations for some important museums and centre worldwide, such as MIAC and Montreux Jazz Foundation.


Mattia DIOMEDI

Video Artist, Scenographer & Lighting Designer

Mattia Diomedi is an Italian video artist, scenographer and lighting designer. He worked as a light designer and video artist in some of the most famous theatres worldwide, including Teatro alla Scala, Teatro Municipal de São Paulo and La Fenice.
Currently, he is involved in a laser design project with Roberto Bolle, the principal dancer of Teatro alla Scala.
Moreover he is Art Director at Laserentertainment, a Milan based studio and production unit specialized in design and realization of multimedia experience that rely on a wide use of different technologies.


Davide SANTINI

Founder of the Deltacut project & Major TouchDesigner Visual Art Developer

Davide Santini is the founder of the Deltacut project and a major visual art developer and pivot in the European community for TouchDesigner. His strong scientific background and attention to the art world grant him an innovative approach to designing and developing technical systems and infrastructures.
Teaching and deploying projects around the globe, he has experience with important brands and Universities. He is also the founder of the Italian e-learning platform SpaghettiDigital.


TouchDesigner is a visual development platform that equips you with the tools you need to create stunning realtime projects and rich user experiences. Whether you’re creating interactive media systems, architectural projections, live music visuals, or simply rapid-prototyping your latest creative impulse, TouchDesigner is the platform that can do it all.



TIME TO TIME - Samuele Barretta

Artificial Intelligence

Muta Azione

MOU LAB - Italy

This installation represents founding change, something that affects the deepest layers of identity and happens in a silent, cozy, intimate way.

 

A silent mutation that, by changing tiny characteristic sequences of an amino acid in the DNA, creates actual revolutions on which it is necessary to think.

Mou Lab is an artistic collective that finds its distinctive feature in co-creation.
It uses digital languages, but its research is rooted in the material element that is found in its works as a presence or as an unbridgeable absence, in a two-way relationship with the natural environment that it claims as its own powerful matrix of meaning.


ETHEREALMS-

Artificial Intelligence

Muta Azione

MOU LAB - Italy

This installation represents founding change, something that affects the deepest layers of identity and happens in a silent, cozy, intimate way.

 

A silent mutation that, by changing tiny characteristic sequences of an amino acid in the DNA, creates actual revolutions on which it is necessary to think.

Mou Lab is an artistic collective that finds its distinctive feature in co-creation.
It uses digital languages, but its research is rooted in the material element that is found in its works as a presence or as an unbridgeable absence, in a two-way relationship with the natural environment that it claims as its own powerful matrix of meaning.


Muta Azione - Moulab

Artificial Intelligence

Muta Azione

MOU LAB - Italy

This installation represents founding change, something that affects the deepest layers of identity and happens in a silent, cozy, intimate way.

 

A silent mutation that, by changing tiny characteristic sequences of an amino acid in the DNA, creates actual revolutions on which it is necessary to think.

Mou Lab is an artistic collective that finds its distinctive feature in co-creation.
It uses digital languages, but its research is rooted in the material element that is found in its works as a presence or as an unbridgeable absence, in a two-way relationship with the natural environment that it claims as its own powerful matrix of meaning.


Capturing Everything AI

Interactive

Capturing Everything AI

CERA PERSA VISUALDESIGN - Italy
in collaboration with: Matteo Speciale – Italy
Sound design: Gilles Barberi

This project was born from research into new tools to create AI-generated visuals directly from the shapes of spaces and architectures.
At the center of the process, inputs from various sources and user interaction influence the responses of the artificial intelligence and determine the outcome.

Cera Persa is a studio born from the experience of Marco Grassivaro, cofounder of Apparati Effimeri, a leading company in the Italian visualdesign field.
After 15 years of experience in the field of 3D motion graphics applied to reality, Cera Persa wants to pursue this experience and continue to thrill customers with new visual ideas applied to the world of communication and entertainment.
Matteo Speciale (Catania, 1996), video and interaction designer based in Bologna. Since 2020 he has been working with video, motion design and videomapping and exploring new visual languages in the digital field.



About

Bright Festival is an international cultural event dedicated to digital creativity, bringing together education, art & entertainment through immersive experiences and global collaboration between leading institutions, universities, companies, artists and creative studios.


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